Thursday, January 5, 2012

Insights on Blended Learning

Interesting observations are in this report from a blended learning pilot study that used the Khan Academy platform and had teachers spend more time one-on-one supporting student learning and less time on grading, instructional planning, and group instruction. 

One thing that may surprise some people is that when students were allowed to choose how they spent time on the Khan site, they chose not to view the videos that established Khan Academy in the first place.  They preferred to spend time "taking tests" than watching videos...yes you read that correctly.  This is in stark contrast to the outcry from educational professionals that there should be "less testing".  

What the less-testing crowd doesn't understand is the process of "Assessment AS Learning," the continuous feedback and challenge provided by the online experience both supports and motivates learning.  Assessment of individual competencies is embedded in a "gaming" context, that provides an achievable short term goal. Working to get to the "next level" is fulfilling, even addicting (in a good way). And like with online games, individualized blended learning promotes students helping students in ways not found in a traditional competitive classroom environment.   

The best computer/online games don't get in the way or provide too much help, it is often trial an error for the user trying to develop the skill needed to reach the next level, and that is part of what makes games addicting..."I'll stop just as soon as I figure out how to finish this level."  The thrill of learning is in discovering something new or beating the challenge of a new skill.  Games designed so that all users eventually succeed might monitor the user behavior and provide some redirection when absolutely needed, just before the user would give up.   But most often, when games don't have 'intelligent tutors', the user will ask a peer, "How do you beat this level?"

Blended learning has an advantage over software-only-self-paced-learning, that a teacher has access to the data from each learner's online experience and can provide targeted one-on-one help that goes beyond what is built into the online platform.  However, this is a new kind of professional practice in its infancy.  Best practices must be defined and teacher proficiency developed in those practices.  In the same way, online learning platforms can be improved over time by adding logic that knows when to step in with a suggestion such as, "You've tried that problem set 10 times.  You may be more equipped to conquer this level if you watch this video," what video segment or activity to recommend, and when to trigger an alert to a teacher to intervene, diagnose, and prescribe an alternative learning path.    

Wednesday, December 14, 2011

Career Pathway or "Tracking" Revisited?

This clipping about Georgia's decision to have 9th graders choose a career has me worried.  This might be another education trend that causes as much harm as good, if career-focus is not balanced with life-long-learning-focus.

Georgia to Require Students to Pick Career Path Georgia is about to start requiring its 9th graders to pick a career path and follow a class schedule that's at least partially tailored to it, in response to House Bill 186. The objective is to raise career and college readiness. Students will pick a potential job to pursue in one of 17 broad career categories. Teachers would start talking to students about potential career opportunities, starting as early as 5th grade. (Atlanta Journal-Constitution, 12/12/11)   (summary courtesy of ECS e-clips)


I recall in the 1970's and 80's some schools used tracking to decide in middle school which students were fit for college and which should pursue a "vocational" track instead.  Tracking proved to be misguided at best., inequitable, and even discriminatory in some cases. Factors such as parent's socioeconomic status or career choice, or the child's academic progress at one point in time, could easily influence a guidance counselor's advice about a child's "fitness" for a track.

I agree with Marc Hayes, an Internet company owner quoted in the article that 9th graders have no idea what career would best for them and that the job market will be different by the time they enter it. But I have a bigger concern that focusing on one path will close doors and limit options in a world that has all but eliminated the concept of a life-long career. The right approach would promote a focus for "career readiness" while sending the message that your chosen career may not exist in ten years and you need life-long learning "readiness" to take on whatever the world needs.

Thursday, December 1, 2011

Innovation in practice

Hear from teachers excited about a free online platform that is a catalyst changing professional practice and student learning, in  the classroom and outside of school...


There are a lot of learning technologies that are so "innovative" that they are not practical.  The ASSISTments platform, on the other hand, is serving as a bridge by which teachers can easily move from traditional models of teaching and learning to new practices that empower students and leverage the latest cognitive science research discoveries.

Monday, November 28, 2011

Technology - Changing the Rules to the Game of School



I've had the privilege of connecting with Brandt Redd around education data standards work.  This is a video of his presentation at the iNACOL VSS Conference.  It is encouraging to see the work supported by the Bill and Melinda Gates Foundation (and many others) addressing some of the critical success factors for Approaching 100% by 2014 that I wrote about back in 2007, and refined in the 2010-2011 edition of Approaching 100 Percent.  Some common themes include:

  • assessment AS learning, abundant assessment (and tight feedback loops)
  • student motivation and ownership of learning
  • learning maps 
  • teacher as most scarce resource and the need for a structure that takes advantage of abundant resources  and advance the teaching profession,
  • why the classroom-centric "game of school" is designed for something different than fulfilling today's measures of success, and
  • economic concepts that leverage innovation to 'change the game' 
In the book I contend that technology alone will not do the job; innovation in organizations, professional practices, government policies, and economic models also need to be part of the solution.  The liklehood and timing of success depends on many factors pulling in the same direction to overcome what I call "cultural inertia."  Brandt's presentation, the role of technology as a catalyst in 'changing the game'.  He does a good job of describing our system of education in the U.S. from a gaming perspective, and the work of some key initiatives helping to move toward an improved system able to meet the needs of every learner.  

...see more from Brandt at his blog.

Tuesday, November 15, 2011

PARCC Model Content Frameworks - A Baby Step with a Big Footprint


Last week the assessment consortium PARCC released its final PARCC Model Content Frameworks, "as a bridge between the Common Core State Standards and the PARCC assessments."   I see this as a baby step toward more consistently/equitably applying best practices (or at least better practices) for the benefit of 100% of learners.  By "baby step" I don't mean to imply that the effort was small, just that it is a small part of many other things that must happen to "approach 100%."

The frameworks emphasize connections between concept and practice.  It is encouraging to see the progress in moving learning standards beyond thinking just about outcomes (that might be implemented as teaching "rote" methods for application of knowledge to "known" problems). The PARCC frameworks build on the direction of the CCSS that recognizes college and career readiness needs to be about equipping students/citizens to solve problems in the future that may not exist today.  One way to do this is to develop students' abilities to apply knowledge using multiple strategies based on deep understanding of concepts.  The following example is from the Mathematics Frameworks at the 3rd grade level:
"Students learn and use strategies for finding products and quotients that are based on the properties of operations; for example, to find 4 x 7, they may recognize that 7 = 5 + 2 and compute 4 x 5 + 4 x 2. This is an example of seeing and making use of structure (MP.7). Such reasoning processes amount to brief arguments that students may construct and critique (MP.3)."
The frameworks also address competency-based pathways, i.e. how mastery of one competency becomes the foundation for learning other competencies.  I don't think the frameworks represent a breakthrough in and of themselves.  The work builds on the Common Core State Standards, the prior work of organizations like NCTM, numerous cognitive/learning science discoveries that are too slowly impacting practice, and on strengths within existing state standards.  However, with the scale of the assessment consortium these frameworks could have a big impact.  The adoption of PARCC assessments could potentially drive equitable adoption of more coherent teaching and learning practices for 25 million students, guided by the frameworks. This is not a leap forward for optimized student learning, but it is a baby step in the right direction...with a big footprint.



Wednesday, November 2, 2011

Common Education Data Standards

In my new role with Quality Information Partners I am working for the National Center for Educational Statistics (NCES) facilitating the K-12 Stakeholder Group for the Common Education Data Standards (CEDS). CEDS is a set of voluntary standards that will enable more effective use of data to support improved student achievement.

This week a final draft of the standards was released for public comment. Version 2 of the standards will be released in January along with online tools that support adoption and implementation...

NCES is pleased to announce the release of the Common Education Data Standards (CEDS) Version 2 Final Draft for public comment. The Version 2 Final Draft includes a broad scope of elements spanning much of the P-20 spectrum and provides greater context for understanding the standards' interrelationships and practical utility. Specifically, the Version 2 Final Draft:

  • focuses on Early Learning, K-12, and Postsecondary sectors;
  • includes elements, definitions, and options sets;
  • includes entities (the real world constructs described by elements) and element-entity relationships;
  • is complemented by use case connections describing elements' functional applications; and
  • is accompanied by search capabilities to aid exploration of the standards.

The Version 2 Standard Final Draft can be found at the NCES website (http://nces.ed.gov/programs/ceds/version2/data_elements.asp), through which users can submit comments on the final draft standards. All comments must be submitted by November 28th in order to be considered for the Version 2 release in January 2012.

The Version 2 release in January will include:

· a finalized list of elements, definitions, and option sets;

· a CEDS Logical Data Model to describe the relationships among CEDS elements; and

· a Data Alignment Tool to allow users to easily map and compare their own data dictionaries to CEDS and standards used by other organizations.

CEDS is a specified set of the most commonly used education data elements. These voluntary standards are being developed to support the effective exchange of data as students transfer within and across states and transition between education sectors. The standards will also aid in streamlining federal reporting. This common vocabulary will improve the consistency and comparability of data throughout all education levels and sectors, and enable more effective use of data to support improved student achievement.

Monday, August 1, 2011

Variable Learning Time

Last week I had the privilege of spending a couple of days with the Next Generation Learning Challenge Wave II grantees at the Bill and Melinda Gates Foundation headquarters in Seatle. The 19 grantee organizations are meeting the challenge to bring to scale disruptive innovations that can dramatically improve student learning, with emphasis on Common Core State Standards and 21st century skills. These include the kinds of innovations that Clayton Christensen writes about in Disrupting Class such as virtual, online, and blended learning experiences, plus some innovations that Christensen may not have imagined.

In my last blog post I ranted about states that were reducing the number of required school days in the year. Students need more time learning, not less. I stand by my argument that states should not reduce the school-day requirement...with one exception. I also will argue that states should ELIMINATE the requirement altogether in environments which support mastery learning. Seat time doesn't matter when a student meets learning expectations and unlimited access to learning, I.e. When learning becomes the constant, learning time can be variable. Of course students should be encouraged to learn more than the minimum expectations. Every student should have access to learning opportunities 24 hours a day 365 days a year and development of life-long learning habits that optimize his or her life opportunities.

I was pleased to hear from one of the NGLC grantees, the Louisiana Virtual School that the state has adopted a policy that waives the seat time requirement. Until individual competency can be tracked, making minimum learning the constant school days should not be reduced, but when programs such as the virtual school and learning management is in a traditional school then seat time should not matter.